![]() Compared to Civilization‘s more relaxed approach to the first few turns, Humankind goes all in into a race that will not only define who’s the first to enter the Ancient Era, but also who gets to pick the most interesting nations, since our starting Neolithic tribe has no real traits of its own, and only the first “evolution” of sorts that we’ll experience will start to define our playstyle (at least for the first Era). Of course, to just say Humankind is Civilization but with the option to change your empire at every new age would be incredibly reductionist, but we have to start somewhere.Īnd what could be a better time to start charting a path for humanity’s brightest civilizations than the Neolithic Era? Because that’s what you’ll do at the beginning of Humankind, since every player starts out as a small tribe hunting for food and looking for a suitable place to pitch their camp and evolve into a proto-state. To me it just felt like I more chose the civilization cause of its perks when I needed certain boosts like food/work/gold/science.Have you ever played Civilization and wondered how different the game would be if it went for the slightly more realistic approach of letting you evolve your faction across the ages, picking and choosing from the most iconic civilizations of each period? Amplitude Studios seems to have focused on that when they decided to build a historical strategy title after years of making excellent sci-fi/fantasy games. ![]() I am torn of the idea with the whole changing cultures through the eras, its cool, but you don't feel that connected to the civs you choose. I don't feel like I have a clear goal or strategy, just achievement hunting towards another star. It all feels mushed together and does not change that much through the eras. However everything else seems a bit bleak and not impactful enough like the faith, diplomatics, civics, some stuff didn't matter at all. The war and unit management is a joy to play and the beginning of the game is different and enjoyable, also the pop up scenarios was great (but became less interesting as the game went on however) and the star system too gave this game a unique feel to it. The game itself works smoothly and I like a lot of the mechanics. ![]() With bugs like my save files of 14 hours just gone like that I cannot recommend this game at this time if they don't at least fix basic problems like that. This review contains spoilers, click expand to view. We've seen it all in other strategies, also in Endless Legend and Civilization, but both cases are way too much better than this game in its current state. Game also have somewhat interesting ideas. Why bother while you can win a fight with infantry against fleet? Pros: + Nice picture. You simply can't win against small islands as you can't attack from fleet or with marines. Other minor and game breaking bugs and glitches here and there + friezes. game forces you to accept agreements that don't have sense, while you're absolutely destroying your enemy and can just wipe them out easily. Game breaking diplomacy and war bugs and glitches (read features). Practically no devs ever really fix AI in their games. And still does it have pros at the start? Yes, but only if you play with friends or not planning to wage war on AI, but why wouldn't you? Cons: - AI is not only an absolute zero either in strategy or in tactics. ![]() Maybe after lots of patches if they make it work like they did it with Endless Legend, than it will be a solid game. Absolutely don't recommend at the moment. Maybe after lots of patches if they make Right now it is truly sad and bad.
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